Fife Flyers: virtual reality tests help club assess players with concussion

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At the click of a button, Fife Flyers’ dressing room was transformed into a giant gymnasium - well, for me at least.

I spend a morning a week in the room for the club’s media call and know the layout well, but, strap on a virtual reality headset and nothing, absolutely nothing, was remotely recognisable.

The club has deployed the latest VR technology to help diagnose concussion injuries, and it’s a fascinating process which I got to try.

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I was hugely grateful to Mike Hildenbrand, equipment manager, for his re-assuring voice as he guided me through the tests. It was a fascinating process.

Screen grabs show what the players see during the tests.  Mike Hildenbrand watches as Allan Crow tries out the headset (Pic: Fife Photo Agency)Screen grabs show what the players see during the tests.  Mike Hildenbrand watches as Allan Crow tries out the headset (Pic: Fife Photo Agency)
Screen grabs show what the players see during the tests. Mike Hildenbrand watches as Allan Crow tries out the headset (Pic: Fife Photo Agency)

Awareness and understanding of concussion is greater now than ever before. Hockey is a physical game where players are checked repeatedly. The impact of a concussion can be debilitating and, in the worst case scenario, even life changing.

The new VR tests give players and coaches a greater understanding of what is happening after a hit. The 20 minutes spent in this virtual world can make a huge difference to a player’s recovery and managing his return to the ice.

They all do baseline tests which are then used to measure a re-test after a head knock - they were done at the start of the season.

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The tests measure balance, dexterity and reactions against a clock. They also analyse recall with memory challenges.

With two hand held controls which acted as pointers - just keeping them within two floating green circles was a challenge enough - I had to spot the numbers on a giant screen, and click them off in order from one to 20. It’s a bit like one of those tests you get at the opticians, only on a much bigger scale, extending your peripheral vision and making you move your head quickly.

Then, stand with one foot behind the other, heel to toe. Easy. Well, sort of - I wobbled like a jelly

The next test saw me almost drown. It was simple - just walk along an imaginary plank stretched out in front of you.

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I was standing in the middle of the dressing-room’s warm down area. The floor was completely clear of any objects or hazards, but my mind only saw a six inch beam, and getting over it to the island was a challenge.

Coming back wasn’t much easier, and then the test stepped it up a gear by taking away the middle section of the beam. Again, my mind saw a huge leap over water. In reality it was a step on a carpet - maybe two at most. I was back and forth with all the co-ordination of a baby giraffe on a trampoline.

I had no idea Mike’s hand was at my back all the time, in case I lurched left or right. It really is a disconcerting test

The programme also examines your dexterity with the old ‘run a hoop along a bendy wire’ which we’ve all played since we were kids, while numbers are also used to see how quick you can think.

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Adding quick movement to the speed of thought, you then find numbers flying at you - all you have to do is burst them like balloons as they come at you.

It’s a fantastic of use of technology to deal with, and support, an injury that can have long-lasting consequences. The more we understand head injuries, the more we can care for and support the players.

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